VR // 360 Virtual Reality Experience (Pilot) // Opening Video
Cinematography, design and art direction: Marilyn Frank
The Solution: After surveying a sample of employees, the idea of using technology to bring the retail experience to headquarters was a clear possibility. By using virtual reality, we could scale the experience and house it on our learning management system for anyone to try. We ran a hi-fidelity pilot in Dec. of 2019, and conducted a survey after the user tested the experience on both desktop and Oculus Go goggles.
The Result:
(Quotes below taken from surveys answered by associates):
"It's a good tool for training new associates."
"I enjoyed the opportunity to see what a store looks like, because I have never visited a store."
"I liked the potential use cases that this technology can do."
"Love the concept and hope you plan to introduce more experiences at multiple locations across the organization. This is great."